Public Test Build 2 is Out


Hello let's get right with it:

  • Fixed memory issue, from 5000 tiles -> 1000 tiles, and max Particles from 800 -> 200
  • IDE change: Eclipse C++ (old), now using Visual Studio (new)
  • Added wall grapple
  • Wall jumping/sliding
  • Attack 3 combo ability
  • Parry ability
  • Rolling ability
  • Added one-way platforms
  • Starting to integrate weapons but not implemented yet, currently making more weapon sprites
  • Removed a lot of unused resources

/edit

Get Rogue King

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